Dana,
look at the function:
LastEnt
LastEnt hEntity hEnt
Gets a handle to the last selected or created entity
Parameters
hEnt
variable to put the handle into
That is the function that replaced the system variable
@lastid, as far as I remember.
I have not used it in conjuction with the Burst function, you have to try it. It does not work in all situations!
Should this not work, the only work around that I know is:
Move the entity to an empty level, burst the entity, use the GetEntitiesFromLevel function to retrieve the entity, thus you have the handle again, then move it back to the original level where it came from, all on the fly. It's a pain, but it works.
Hans